![]() ![]() This way I have more flexibility over the painting etc I guess, well I will find out if this is the way to go, but I think it is.Īnd after this was all setup except the painting the weighting of the character was next. I decided to cut my character up into a head, the jacket, the mittens, jeans and boots. It is a handy tool and I will dive into it more cuz I need to setup some preferences of my own here. I've took some serious time to fix my base figure with some nice topology.Īnd after that I used the autorigger in c4d to build that puppet some bones. I've rendered out a quick test for my character and a good clean render will take about 40 minutes per frame. ![]() Maxwell render, superior image quality and easy to set up the lighting but rendering is a real pain in the. It also has some strange workflows and crashes quit a lot. Vray is a nice renderer but it has a steep learning curve, I get some of it but still not everything. It is really hard cuz every one has its benefits and cons. I am orienting and looking at different render engines and I have to make a decision to chose 1!!! Now it is back to the rigging/weighting and hopefully it will end in a great rig! It took me a long time to get a workflow and now I have one I guess. I've wrapped up my model, I am quit happy with it and probably I will never be 100% content I decided to move to the next step. ![]() It is a work in progress so that will take a while. I'll post some on the blog if I am content with it. Sooooo, I've been busy doing some work on the side for some cold hard cash!!Īlso I've been doing some tracking for another fun project. I am not sure how to fix that but I will ask around in the fora or so. It works quite good so I am really glad this works.īut now I have some small flickering lights and its not a GI problem but pixelsize is what gets this going. I let that run and looked at the vray forum for a nice workflow for camera animations. I rendered a short sequence out and the rendertimes were relatively ok, about 7 min for a 1280 frame. Well that got me quite far but in vray that alpha is a render hog.Īnd when I got to close it was ugly, soooo. What I first did was making trees out of cards with alpha, rotated them 3 times to use as 1 tree. Yesterday I was busy doing the trees for my little village, I have a nice collection of high end 3d trees and use them on the snow surface to get that in the forest look I want so bad, but now I can go close and personal with those high end trees. So it has been a while, a had a little vacation time with the girlfriend so not much time was available for my project right here.īut now I have a day or 2 to make some progress. ![]()
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